A Tale of Trails
A Tale of Trails
(Or: How I Learned to Stop Worrying and Love Kiseki)

Hello! If you came here via the “trailsofcoldsteel3” or “trailsofcoldsteel4” domain names, you’re probably here looking for the official The Legend of Heroes: Trails of Cold Steel III and IV websites. Sadly, this isn’t either. These are. Legacy franchise titles make for odd web domains, am I right?

That aside, if you’re still here even after you visit the official pages (with all their fancy backstory and screenshots and actual web design), or if you found this site by chance, you’re probably one of three things:

  1. Curious about The Legend of Heroes/Kiseki/Trails series, whether for a long while or just within the past five minutes, and you don’t know where to start.

  2. Already played through the franchise (or at least some of the games), and want either a refresher or an idea of what to expect going forward, with some fun facts sprinkled in-between.

  3. Really, really goddamn bored.

Have I got good news for you, then! I’m a fan of the series with $40 on hand, the sudden realization that no one parked these domains, and too much free time. Consider this page one big crash course on The Legend of Heroes (including its origins, its entries, and its current status quo) to prep you for one of the most fun series you’ll ever play…provided they’re your style, of course.

Before anything else: This is not an officially endorsed website by Nihon Falcom, NIS America, or XSEED Games. The entries on the games are all my own, subjective opinion-don’t take me as an authority or the end-all, be-all arbiter of the franchise. This is just for good old-fashioned fun.

One extra disclaimer: this website is ENTIRELY unofficial and is in no way a representation of the companies involved. Most images used are property of/courtesy of any of those three companies listed above; I’ll be using a mix of official art and press release content for the series’ different titles as necessary. Any other images will have the sources cited beneath the image. Please give the official Trails in the Sky, Trails from Zero/Trails to Azure, Trails of Cold Steel I and II, Trails of Cold Steel III, Trails of Cold Steel IV, Trails into Reverie, The Legend of Nayuta: Boundless Trails, and Trails through Daybreak websites a look if you haven’t already-and if this interests you at all, pick up the games and show some support to the people who actually make the games. Thanks!

What’s The Legend of Heroes?

Dragon Slayer VI: The Legend of Heroes (JP Box Art, Courtesy of Moby Games)

Dragon Slayer VI: The Legend of Heroes (JP Box Art, Courtesy of Moby Games)

 

The Legend of Heroes-the first half of any Trails game's title-didn’t actually start out as The Legend of Heroes. It began as the sixth entry in an already-existing RPG series by developer Nihon Falcom, Dragon Slayer. While the exact nature of how the games went about their gameplay varied from entry to entry, Dragon Slayer titles usually tasked you with crawling through dungeons, fighting enemy hordes, collecting treasures from (you guessed it) dragons, and so on. They were the equivalent of modern games like Etrian Odyssey or Zanki Zero, though without all the bells and whistles those more recent titles have.

(As a brief aside, this series came out alongside Falcom’s other major title, the Ys games. You should also play these as they are generally considered to be pretty damn fun, but I unfortunately don’t have the franchise experience to dedicate more than this tiny blurb to them. Still: check them out, they go on sale ridiculously often, and the latest one is on a whole bunch of different platforms. You get to roll around. It’s great.)

Dragon Slayer VII: The Legend of Heroes II (JP Box Art, Courtesy of VG Chartz)

Dragon Slayer VII: The Legend of Heroes II (JP Box Art, Courtesy of VG Chartz)

Dragon Slayer VI: The Legend of Heroes took the series in a slightly different direction, moving into more of what we consider a traditional RPG: turn-based fights, a more emphasized story, and so on. This was quickly followed by a sequel, Dragon Slayer VII: The Legend of Heroes II, which further refined the changes being made to the Dragon Slayer formula. Afterwards, two very important events happened:

The Legend of Heroes III: Prophecy of the Moonlight Witch (Key Art, courtesy of MiniTokyo)

The Legend of Heroes III: Prophecy of the Moonlight Witch (Key Art, courtesy of MiniTokyo)

 
  1. The Legend of Heroes’ third entry, Prophecy of the Moonlight Witch, was released in 1994. This took the series from being a subset of the Dragon Slayer games into its own as a totally new franchise.

  2. Not too long after that, one Toshihiro Kondo got his hands on Witch shortly before attending a college seminar-and he fell in love with it. He wound up making a webpage that contained a guide to the game for that seminar, and (through a series of events you can hear from the man himself here) wound up working at Falcom itself.

Flash forward a few years on, after the release of what comes to be known as the Gagharv Trilogy (Prophecy of the Moonlight Witch, A Tear of Vermillion, and Song of the Ocean) and we wind up at the sixth game in the series, with Kondo taking an active role in production. This game would soon spawn its own, separate subseries to that of the Gagharv Trilogy, and an entirely new franchise as well. This game was:

The Legend of Heroes: Trails in the Sky

The Legend of Heroes: Trails in the Sky (NA Box Art, courtesy of Moby Games)

The Legend of Heroes: Trails in the Sky (NA Box Art, courtesy of Moby Games)

Trails in the Sky

The Legend of Heroes: Trails in the Sky (Official Wallpaper, courtesy of XSEED)

The Legend of Heroes: Trails in the Sky (Official Wallpaper, courtesy of XSEED)

Trails in the Sky was originally released in 2004 for the PC and the PSP in 2006. The first game in the series following the Gagharv Trilogy, Sky takes place in a totally new setting: the continent of Zemuria, a land undergoing rapid change thanks to a recent technological revolution, powder-keg politics between neighboring countries, and all sorts of mysterious (and often sinister) forces lying just out of sight.

The game follows Estelle Bright and her adopted brother Joshua, the newest members of the Kingdom of Liberl’s Bracer Guild (a collection of adventurers who offer aid and assistance to those who request it of them). When Cassius, Estelle’s father and renowned Bracer, goes missing following the hijacking of an airliner, the two set out on a quest to find him. Their search leads them to cities across the country, a wide cast of quirky characters, and a conspiracy that threatens the whole of Liberl…and possibly Zemuria itself.

A sprite-based mix between turn-based and strategy RPGs, Trails in the Sky offers a lot to mix up the usual JRPG formula. While you can wallop whoever stands in your way with Estelle’s staff or fillet some foes with Joshua’s dual-blades, you can also use mystical Arts to perform elemental attacks on your enemies. On top of that, the Craft system gives characters attacks unique to them alone, all with various utilities and uses. Special attacks known as S-Crafts can even interrupt enemy turns, allowing for snap decisions that can turn the tide of battle when timed just right. Combine this system with some great music, a bevy of sidequests and hidden missions, and a world with more depth to it than the Mariana Trench, and you’ve got a fun time ahead of you.

While the PSP version can run you a pretty penny nowadays, you can purchase Trails in the Sky from the following storefronts:

Steam

GOG

Humble Bundle

PlayStation Store (US) (directly via the PS Vita PSN Store)

A full 3D remake of the game, titled Trails in the Sky the 1st, was announced in 2024 for a worldwide release in 2025. No information has been released on the game’s overseas publisher as of this writing.

Trails in the Sky Second Chapter

The Legend of Heroes: Trails in the Sky Second Chapter (NA Box Art, courtesy of Moby Games.)

The Legend of Heroes: Trails in the Sky Second Chapter (NA Box Art, courtesy of Moby Games.)

Trails in the Sky: Second Chapter (SC) was originally released in 2006 for PC and 2007 on the PSP. The direct follow-up to Trails in the Sky, SC takes a bit of a different storytelling track than its predecessor. With Joshua going AWOL after the events of the first game, Estelle sets out to bring him home. However, things aren’t as clear-cut as they used to be: a shadowy organization is wreaking havoc across the land, hellbent on achieving their goals-no matter who may stand in their way. Luckily, Estelle has allies old and new on her side to help win the day and bring Joshua back…if they can survive the machinations of their foes long enough to do so.

Where the first game served as your well-made-but-traditional JRPG (what with the simpler story, a literal circle for your travel itinerary, stock cast, etc.), SC builds upon that base to create a more intricate experience. Old party members begin to show new sides of themselves that go far beyond Sky’s more straightforward characterization. The storyline takes you on a whirlwind tour of the Kingdom as you struggle to contain the chaos brewing within. New allies and foes muddy the waters, making the cast and the player doubt who they can trust. Throughout all of this, the story hinges on the bond between Estelle and Joshua, crafting a gripping tale of loss, love, and the strength to carry on in the face of immeasurable hardships.

SC retains Sky’s gameplay mechanics, but refines them to allow for a tougher challenge and more opportunities to custom-fit the party to fit your play style. You can find new quartz with more powerful abilities, and uncover new S-Crafts for your characters as the game goes on. Sidequests can change or be given more weight depending on your actions in the original game, and they’re varied enough to keep you exploring every nook and cranny to find more. On top of all that, the music is even better than it was in Sky, iterating on old tunes while crafting new ones.

Like with Sky, its PSP version is hard to come by physically, though this time due to only being released in Japan-but you can purchase Trails in the Sky SC digitally at any of these storefronts:

Steam

GOG

Humble Bundle

PlayStation Store (US) (directly via the PS Vita PSN Store)

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Trails in the Sky the 3rd

The Legend of Heroes: Trails in the Sky the 3rd (Key Art, courtesy of XSEED.)

The Legend of Heroes: Trails in the Sky the 3rd (Key Art, courtesy of XSEED.)

Trails in the Sky the 3rd was released in 2007 on PC and 2008 on the PSP. Taking place one month after the finale of Trails in the Sky SC, 3rd is a bit of an oddity. It’s not quite a full-fledged sequel, as the main story of the Sky games concludes with SC. It instead serves as an epilogue, focusing on the characters of Kevin (a Priest of the Septian Church that aided Estelle on her journey in SC) and Ries (a squire in Kevin’s service, as well as his estranged childhood friend). A month after the events of SC, a mysterious artifact spirits them and other members of the Sky cast to a plane outside of reality. They must traverse this new world, a shattered, illusory copy of the Kingdom of Liberl known as Phantasma, to find a way out. However, the land is under the control of the mysterious Lord of Phantasma, a figure who seems to know far more about Kevin than even he knows about himself…

3rd is an unapologetic filler game, focused mainly on bridging the gaps between the Sky series and its soon-to-be successors, the Crossbell Duology and Trails of Cold Steel. That said, the way it goes about this filler is well worth the cost of entry: the Star, Moon, and Sun “Memory Doors”. These doors provide a mix of challenges and rewards, ranging from stories about the characters before the events of the Sky trilogy, mini-games refined from earlier entries (or made wholesale for 3rd) and even hints of what’s to come in future titles. While these are entirely optional, they help to bring a lot of gameplay and story variety beyond what players of the first two are accustomed to. Additionally, it provides even the most underutilized characters a sense of depth and finality as the book is closed on the Sky games.

The first two Sky games, while starring a mix of younger and older characters, focused on the world from the perspective of two young teens coming into their own. 3rd puts the adults front-and-center, allowing for more nuanced and darker story elements to come to the fore. Kevin especially makes for a fascinating protagonist, with his connection to Ries and his own history offering intrigue and drama to spare. As a sendoff to the Sky cast, 3rd makes for a hell of an ending. If it can be called that, considering what comes next.

At the moment, Trails in the Sky the 3rd is only available digitally outside of Japan, and only on PC. You can find the game at any of these storefronts:

Steam

GOG

Humble Bundle

XSEED

The Crossbell Duology

(Trails from Zero and Trails to Azure)

The Legend of Heroes: Trails from Zero and Trails to Azure (NA Key Art, courtesy of NIS America)

The Legend of Heroes: Trails from Zero and Trails to Azure (NA Key Art, courtesy of NIS America)

Trails from Zero and Trails to Azure (Zero no Kiseki and Ao no Kiseki) were released in 2010 and 2011 respectively, first for PSP and then for PC. They take place in the Crossbell State-a territory just outside of the fast-expanding Erebonian Empire-a few months after the events of Trails in the Sky SC. These games star rookie police officer Lloyd Bannings and his fellow detectives in the Crossbell City Police Department, following their trials and tribulations as they try to keep the peace and bring the city’s neer-do-wells to justice. However, there’s something rotten in the state of Crossbell, between the city’s criminal population, clandestine organizations making their moves, and unrest both within and just outside their borders…

If the Trails in the Sky trilogy served as The Legend of Heroes’ new status quo (with a fresh setting, a continuous story, and its own dedicated mythology), the Crossbell Duology took that established world in a whole new direction. A far cry from the fantasy-esque setting of Liberl, Crossbell City is like a modern-day metropolis, complete with much further advanced technology than anything seen in the Sky games. The troubles facing the cast and city feel more modern as well, ranging from gang warfare to murder threats against popular entertainers, and beyond. Similarly to 3rd, the cast is made up of adults (albeit more young professionals than career priests) with more mature issues and themes cropping up as a result. These elements serve in lending the games the mood of a procedural crime drama, as opposed to the more traditional RPG journey one might expect from a follow-up to the Sky trilogy.

That’s not to say it’s lacking in that department either; there’s a whole slew of creatures and creepy crawlies for our heroes to face and conquer over the course of their adventures. Mix in some highly improved graphics (especially for its original PSP release), additional voice acting outside of battle, tweaks to the combat system, and plenty of new songs to get stuck in your head? You’re in for a treat.

While various fan translations exist in the ether for Zero and Ao, including a particularly notable effort by the fan group known as The Geofront, a professional translation for the Crossbell Duology seemed like a pipe dream for many years. At least, until NIS America announced a Fall 2022 release for Zero and a 2023 release for Ao on Nintendo Switch, PS4, and PC, with the Geofront patches of both games being used as a base for the final translation. You can now buy the officially-titled Trails from Zero and Trails to Azure from the following platforms:

Trails from Zero: Amazon (Switch), Amazon (PS4), Steam, Epic Games Store

Trails to Azure: Amazon (Switch), Amazon (PS4), Steam, Epic Games Store

Trails of Cold Steel

The Legend of Heroes: Trails of Cold Steel (NA Box Art, courtesy of Moby Games)

The Legend of Heroes: Trails of Cold Steel (NA Box Art, courtesy of Moby Games)

Trails of Cold Steel was originally released in 2013 on PS3 and PS Vita. Taking place concurrently with the events of Trails from Zero, Cold Steel is set in the Erebonian Empire, a country built on a two-tiered class system and a history of annexing its neighbors on a regular basis. Rean Schwarzer is one of several students in the newly established Class VII of Thors Military Academy. Not all is well, however, as class divides, ideological differences, and secret histories set tensions aflame between the newfound classmates. As they travel across Erebonia, witnessing their country’s current state of affairs firsthand, one thing becomes clear: Class VII has to come together, one way or another, lest the swirling pool of unrest bubbling beneath their homeland erupt into a maelstrom of destruction and despair.

Trails of Cold Steel marks a shift in the franchise in graphics, gameplay, and story alike. While prior games had 3D CG cutscenes, Cold Steel is in full 3D, with a third-person, on-the-ground perspective instead of utilizing a birds-eye view of highly-detailed sprites. This game also has a heavy amount of voice acting-nothing to scoff at in its original releases, but even more in its PC and PS4 ports. Cold Steel is a modern high-school adventure, complete with teenage protagonists dealing with “regular” problems on top of the usual Trails standbys. Shifting social dynamics, bitter rivalries, and the usual trials and tribulations of growing up are rampant through the halls of Thors-and the new gameplay systems this game introduces reflect this.

Battles are fought and won with the ARCUS system, which allows characters to combine (or Link) their attacks and defend/boost/assist their linked partner while performing the series’ staple Arts and Crafts. Replacing the Bracer and Crossbell Police requests are requests from the Student Council to help out around the school and class assignments during monthly Field Studies. The “Bonding Points” system allows you to get to know your classmates on a more detailed level, raising their Link Points and opening up new abilities in battle; however, the game only offers you a few per day, forcing you to make calls as to whose stories you wish to experience above others’. The game also sports a variety of mini-games, ranging from fishing to card games and more. There’s plenty to do, see, and explore-and even more to uncover as the game goes on. And, of course, the music is pretty stellar too.

Trails of Cold Steel is readily accessible both physically and digitally. You can purchase the game at any of these retailers-though be forewarned; the PS4 Decisive Edition includes some story spoilers on the box art/advertising.*

Steam (Digital)

GOG (Digital)

Humble Bundle (Digital)

PS4 (Digital, US)

Amazon (Physical)

XSEED (Physical and Digital)

*That said, so does this next section, so…read at your own risk.

Trails of Cold Steel II

The Legend of Heroes: Trails of Cold Steel II (NA Box Art, courtesy of Moby Games)

The Legend of Heroes: Trails of Cold Steel II (NA Box Art, courtesy of Moby Games)

WARNING: SPOILERS FOR TOCSI.

Trails of Cold Steel II was originally released in 2014 on PS3 and PS Vita. It takes place concurrently with Trails in the Azure.

Civil war has broken out across Erebonia, with the Noble Alliance-led by the ruthless Duke Cayenne-taking over more than half the country in the first weeks of fighting alone. Rean Schwarzer awakens one month after his devastating defeat at Thors against the vanguard of the Noble Alliance, his last memories being of Class VII putting their lives on the line to defend him. With his friends scattered to the winds and a country in disrepair, Rean must traverse his way through a war-torn landscape in the hopes of bringing everyone back together. Thankfully, he’s not alone: Celine, a magical familiar owned by his classmate Emma, Valimar, a giant metallic knight found beneath Thors’ Old Schoolhouse, and other assorted allies stand by his side. However, dark forces are converging upon Erebonia. Should Rean and co. make even the slightest mistake, the waves of chaos and madness sweeping across Erebonia will swallow them whole.

In a sense, Trails of Cold Steel II is to its direct predecessor what Trails in the Sky SC was to its own: the second half of a tale rather than its own standalone product. Unlike SC, which has a multi-faceted prologue that takes its sweet time in getting you back on your Joshua-hunting adventure, Cold Steel II wastes no time in getting you refreshed on the basics of the game. You of course have new mechanics to toy with, such as the Overdrive function that allows you to take three extra turns with a slight power boost and other handy bonuses, and the introduction of Blade II (a revamped version of the original card mini-game).

The biggest of these mechanics, in all senses of the word, are the “Divine Knight” battles that occur throughout the story. Every now and again, Rean takes control of his Ashen Knight Valimar to fight against the Noble Alliance’s mechanical forces, the Panzer Soldats. These battles are methodical affairs, emphasizing the scale and power the combatants have and adding a good amount of variety to the battles throughout the game. While the story does hit something of a loop after a certain point, the in-depth sidequesting-where you rescue and recruit former Thors students to your cause-and the mysterious Spirit Shrines that help expand the lore and history of Erebonia are a nice treat. These, among other twists and turns throughout both story and gameplay, help make Cold Steel II a worthy successor and a strong entry in the series as a whole.

Like with its predecessor, Trails of Cold Steel II can be purchased at a variety of retail storefronts:

Steam (Digital)

GOG (Digital)

Humble Bundle (Digital)

PS4 (Digital, US)

Amazon (Physical)

XSEED (Physical and Digital)

Trails of Cold Steel III

The Legend of Heroes: Trails of Cold Steel III (NA Box Art, courtesy of Moby Games)

The Legend of Heroes: Trails of Cold Steel III (NA Box Art, courtesy of Moby Games)

WARNING: SPOILERS FOR TOCSII.

Trails of Cold Steel III was originally released in 2017 on the Playstation 4. A year and a half after the events of Trails of Cold Steel II, Rean Schwarzer has become a lot of things: a graduate of Thors Miltary Academy, a provisional soldier for the Erebonian government (under the watchful eye of the secretive Ironbloods, led by Chancellor Giliath Osborne), and-most recently-an instructor at the newly established Thors Military Academy Branch Campus. After he’s tasked with leading a brand-new Class VII, Rean soon finds himself tangled in a web of mystery and deceit. The Erebonian Civil War left behind a powder keg of a country, with citizens on edge and old wounds beginning to reopen. The tenuous thread connecting the nation together is primed to snap…and take the continent down with it.

Trails of Cold Steel III feels old hat at times. You’re once again in a school setting, getting to know the students and faculty as you help them through their day-to-day lives. Your hub town is a small, homely village with plenty of quirky characters to make a routine of visiting. You even go on field studies-or, in this case, field exercises, across Erebonia. However, what makes the game stand out is how it takes this familiar formula and places you on the other side of the power dynamic. Where you were once an average student trying your best to get through the school year, you’re now a teacher trying to help your students live their best lives. You’re not just responsible for your own well-being, but for the continued development of the next generation, which makes Rean’s struggles feel all the more poignant.

Of course, the rest of the cast members don’t let Rean steal all of the spotlight. The New Class VII has charm to spare, and their differences from the original Class VII (themselves going through different circumstances throughout the story) put a number of new perspectives into play. Rean’s colleagues at the Thors Branch Campus, all made up of familiar faces from the previous games, and the Campus’ students all provide a fresh look into the different facets of Erebonian life.

The gameplay of the series get a significant overhaul in this entry, fitting its jump to the next generation of consoles. While the overworld gameplay remains mostly the same (run around, talk to people, do a couple mini-games here and there), the true changes come with the revamped battle system. All battles take place on the map, with all the detail around you really making it feel like a world of danger and adventure. Each face button on the controller allows for a different option, replacing the wheel from prior Cold Steel titles. While Overdrive has been removed, the new Break and Order mechanics allow for a more intricate and dynamic fight where the right move at the right time can make all the difference.

Trails of Cold Steel III feels like a natural extension of all that came before, in both story and gameplay, priming you for the ever-approaching climax to the Cold Steel saga.

While initially available only on PS4 in both Japan and the West, NIS America developed a port of the game for both Nintendo Switch and PC in the following years, with a PS5 port arriving in 2024.

Trails of Cold Steel IV

The Legend of Heroes: Trails of Cold Steel IV (Key Art, courtesy of NIS America)

The Legend of Heroes: Trails of Cold Steel IV (Key Art, courtesy of NIS America)

WARNING: SPOILERS FOR TOCSIII.

Trails of Cold Steel IV, the final game in the Cold Steel series, was released in 2018 in Japan with an October 27, 2020 release in Western territories for PS4 and a 2021 release planned for PC and Nintendo Switch.

The Great Twilight has left the members of Class VII and their allies reeling from its aftermath. Rean has gone missing after having lost his mind to rage and fury, the Empire is on the warpath, and a horrific curse has taken the country hostage. Down, but not out, Class VII-old and new-team up to rescue Rean and save their homeland from its greatest threat yet. However, it will take more than their strength alone to quell the madness consuming Erebonia. As allies and enemies alike converge from across the continent, one thing is certain: whether for good or ill, the end of a saga is in sight.

(Quick fourth wall break: as this game has not yet been finished by the author of this site, that’s all we have for now. However, the game can be purchased on any number of digital/physical storefronts for PS4, Nintendo Switch, PC, and PS5 (in 2024), so you can come to your own conclusions as you like!)

Trails into Reverie

The Legend of Heroes: Trails into Reverie (Key Art, courtesy of NIS America)

WARNING: SPOILERS FOR... ALL OF TRAILS, BASICALLY; NOT IN THIS BLURB, BUT IN THE GAME ITSELF.

The Legend of Heroes: Trails into Reverie is the sequel to Trails of Cold Steel IV, but it also serves as a pseudo-sequel to every Trails title that has led up to this point. Similar to Trails in the Sky the 3rd, Reverie serves as a bridge game that wraps up storylines from the Crossbell and Cold Steel arcs, while also concluding or otherwise continuing storylines as far back as Trails in the Sky. Following the events of Trails of Cold Steel IV, three trails unfold within the land of Zemuria: the final (for now) adventures of Rean Schwarzer and Class VIIs New and Old, one final bit of peril for Crossbell and the Special Support Section, and a new tale following the mysterious ‘C’, a figure that has taken on the moniker of the Imperial Liberation Front’s former leader, along with a new(ish, if you’ve read the in-game books) cast of characters. Together, they must face the dangers of the Reverie Corridor, and lead Zemuria toward its new dawn…

(Another fourth wall break: still working through the rest of the series! Will update when possible.)

The Legend of Heroes: Trails through Daybreak

Kuro no Kiseki key art, courtesy of Nihon Falcom.

The Legend of Heroes: Trails through Daybreak key art, courtesy of Nihon Falcom.

The most recent Trails entry, The Legend of Heroes: Trails through Daybreak (originally Kuro no Kiseki) was released on July 5, 2024 in western territories, following its 2021 Japanese release. Following a new cast of characters in the nation of Calvard, primarily the morally gray PI Van Arkride and determined student Agnes Claudell, Daybreak sports a hybrid action/command style of gameplay, where action combat on the field can transition into traditional turn-based combat at any time, along with a morality system in the vein of the Shin Megami Tensei series.

A western release for the game’s sequel, Kuro no Kiseki II: Crimson Sin (originally released in Japan in 2022) was announced at Anime Expo 2024. The Legend of Heroes: Trails through Daybreak II will release in western territories in early 2025.

What Else?

Outside of the mainline games, Falcom has also released a few side projects related to the Kiseki titles:

The Legend of Heroes: Trails in the Sky: The Animation (NA Box Art, courtesy of Amazon)

The Legend of Heroes: Trails in the Sky: The Animation (NA Box Art, courtesy of Amazon)

The Legend of Heroes: Trails in the Sky The Animation: An animated adaptation of the first two Trails in the Sky titles, condensed into two OVA (Original Video Animation) episodes by anime studio Kinema Citrus (of Made in Abyss fame).

Ys vs. Sora no Kiseki: Alternative Saga (JP Box Art, courtesy of RPG Site)

Ys vs. Sora no Kiseki: Alternative Saga (JP Box Art, courtesy of RPG Site)

Ys vs. Sora no Kiseki: Alternative Saga: A spinoff fighting game crossing over the casts of Falcom’s Ys action RPG and Trails in the Sky; released in 2010.

Akatsuki no Kiseki (Key Art, courtesy of DualShockers)

Akatsuki no Kiseki (Key Art, courtesy of DualShockers)

Akatsuki no Kiseki: A mobile game made in collaboration with Taiwanese developer USERJOY Technology, starring both a new cast of heroes and a recruitable cast of earlier Kiseki protagonists.

The Legend of Nayuta: Boundless Trails key art (courtesy of Epic Games Store)

The Legend of Nayuta: Boundless Trails: A spin-off of the Trails series utilizing an action RPG gameplay style in the vein of Falcom’s Ys and Zwei titles. Following a young man who discovers the existence of an alternate world of shifting seasons and mysterious temples, this title provides a very Trails in the Sky-styled aesthetic, and similar levels of storytelling/quest-centric gameplay interwoven with its action segments. The game can be found for sale on multiple digital and physical storefronts, as well as the NISA Online Store.

What’s Next?

Kai no Kiseki - Farewell, O Zemuria key art, courtesy of Nihon Falcom.

The next entry in the Trails series was announced in late 2023 by Nihon Falcom as Kai no Kiseki - Farewell, O Zemuria, promising to drastically change the trajectory of the Zemurian continent and the lives of those living on it. The game released on September 26, 2024, and… well, if you’re reading this far, you’ll probably get to it in a few years. Or months, if you’re dedicated!

Nihon Falcom 40th Anniversary Special Art, courtesy of Nihon Falcom.

Nihon Falcom 40th Anniversary Special Art, courtesy of Nihon Falcom.

From here, the future for Kiseki is wide open. With countless stories yet to be told, there’s no telling what kinds of trails the Kiseki series will blaze next.

Thanks for reading all of this! I hope you found it entertaining, informative, and interesting to boot. If you’re at all interested in the Kiseki series or Nihon Falcom after all this (and even if you already are), here are a couple more pages to check out:

Esterior.net, AKA Endless History, a resource for all things Kiseki, Ys, and Falcom in general!

Digital Emelas, a fansite dedicated to the Ys franchise and its various entries!

r/Falcom, a Reddit page where you can chat with all sorts of Falcom fans!

KillScottKill’s series of videos of the different elements of the Trails series, ranging from where to begin and the role of world-building elements! May he rest in peace.

If you have any further questions or any comments to make, feel free to use the handy Contact form below.

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